Francesca Pasubio

Francesca PasubioFrancesca PasubioFrancesca Pasubio
Home
My Work
2025 Demo Reel

Francesca Pasubio

Francesca PasubioFrancesca PasubioFrancesca Pasubio
Home
My Work
2025 Demo Reel
More
  • Home
  • My Work
  • 2025 Demo Reel
  • Home
  • My Work
  • 2025 Demo Reel

2D Artist/3D Generalist

2D Artist/3D Generalist 2D Artist/3D Generalist 2D Artist/3D Generalist
Explore My Work
2025 Demo Reel

2025 Demo Reel

About

Modeling & Sculpting

With a strong foundation in Autodesk Maya for hard surface and production-ready topology, and Maxon ZBrush for sculpting detailed organic forms, I bring concepts to life with precision and creativity. 


Texturing & Surfacing

I use Autodesk Maya for efficient UV mapping and shader setup, and Adobe Substance painter to create visually interesting and accurate textures with artistic detail.

Animating

I use Autodesk Maya to bring characters to life through keyframe animation.

Lighting, Rendering, Compositing

I use Autodesk Maya to craft visually compelling scenes with balanced lighting, and Adobe After Effects to enhance shots through compositing, colour correcting, and post effects.

Resume

FrancescaPasubio_Resume_2025 (pdf)Download

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