With a strong foundation in Autodesk Maya for hard surface and production-ready topology, and Maxon ZBrush for sculpting detailed organic forms, I bring concepts to life with precision and creativity.
I use Autodesk Maya for efficient UV mapping and shader setup, and Adobe Substance painter to create visually interesting and accurate textures with artistic detail.
I use Autodesk Maya to bring characters to life through keyframe animation.
I use Autodesk Maya to craft visually compelling scenes with balanced lighting, and Adobe After Effects to enhance shots through compositing, colour correcting, and post effects.
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